Mordiceius' Gaming Blog Flying Away on a Wing and a Prayer

4Jun/093

Profession Cooldowns

I do not like artificial barriers. I do not like MMOs putting a limit on how much I can accomplish in a day. I should be the one to set those limits, not the developer.

Tuesday evening, my time spent in LotRO was used towards raising my Scholar crafting skill. I joined the Scholar Crafting Guild reached the Artisan crafting tier. When I joined the crafting guild, I got my first recipes with cooldowns. Two of the recipes have a 24 hour cooldown, two have a 48 hour cooldown, and one has a one week cooldown. These items crafted are used for the crafting guild reputation grind and for crafting special profession items.

I hate this type of design and feel it only punishes the player. Unless you log in and do your crafting every day at the exact same time, you are inefficient.

I know some people that can only log in once a week. They may have enough materials to craft 20 of an item and can play for eight hours on that one day they can log in, but due to the cooldowns they will only be able to craft one item a week.

Turbine's reasoning may be that they do not want people to be able grind out crafting guild rep overnight or perhaps they just do not want the market to be flooded with end game crafted items. One problem is that even those these long cooldown items are used for crafted goods, those crafted goods are soon replaced anyway.

It makes me think of the Titansteel Bars in WoW. A lot of people got those crafted but the crafted gear was quickly replaced with gear from Naxxramas.

So what is the point in having these crafting cooldowns? Should they just removed all together or is there a better way to handle it?