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	<title>Comments on: Building My Dream MMO Part 4 &#8211; Leveling and Skills</title>
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	<link>http://mordiceius.com/2008/11/25/building-my-dream-mmo-part-4-leveling-and-skills/</link>
	<description>Flying Away on a Wing and a Prayer</description>
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		<title>By: Mordiceius</title>
		<link>http://mordiceius.com/2008/11/25/building-my-dream-mmo-part-4-leveling-and-skills/comment-page-1/#comment-293</link>
		<dc:creator>Mordiceius</dc:creator>
		<pubDate>Thu, 04 Dec 2008 13:12:23 +0000</pubDate>
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		<description>While I see your point, I must disagree with you. For instance, look at Guild Wars. While the first game had levels, all the followups really didn&#039;t as new characters went from level 1-20 in hours and then at 20 is when the game really started.</description>
		<content:encoded><![CDATA[<p>While I see your point, I must disagree with you. For instance, look at Guild Wars. While the first game had levels, all the followups really didn&#8217;t as new characters went from level 1-20 in hours and then at 20 is when the game really started.</p>
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		<title>By: Joe</title>
		<link>http://mordiceius.com/2008/11/25/building-my-dream-mmo-part-4-leveling-and-skills/comment-page-1/#comment-271</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 02 Dec 2008 14:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://mordiceius.com/?p=184#comment-271</guid>
		<description>Everyone has a right to develop a new idea for a game. However, your concept of the game which you described is not new. Other game developers have tried to program similar concepts and mechanics into their games. The majority have failed to create a game that appeals to the masses and generates income. I am a game designer myself and I have tried pitching ideas to the brass and got shot down with the reply &quot;well, enough people play to justify the $1.5M development cost?&quot;. 

In the game that you described, you will not be surprised to see players become bored qickly. WOW is so successful because it HAS level, zones difficulty, item levels, dungeons, heroics and epic raids. Plus you have now achievements, alongside the traditional crafting vocations. A game requires something to motivate the player base. Your game seems to not offer much of that. 

Another point I would like to make is that there are so-called &quot;levels&quot; even in the real world. Black belt in karate, assistant professor, as opposed to full professor, VP as opposed to President, private as opposed to Brigadier General etc...People can relate to the concept of &quot;level&quot; in a MMORPG, which again will translate to good sales. 

I really don&#039;t want to sound like I am flaming you, because everyone&#039;s opinion is valid. However, the economic reality is that the game you are talking about has so many shortcomings in terms of concept and general understanding of the psychology of gaming that it would not make it&#039;s way out the pitching phase in the exec&#039;s office.

BTW, I love reading your blogs on WOTLK.


Regards,


Joe</description>
		<content:encoded><![CDATA[<p>Everyone has a right to develop a new idea for a game. However, your concept of the game which you described is not new. Other game developers have tried to program similar concepts and mechanics into their games. The majority have failed to create a game that appeals to the masses and generates income. I am a game designer myself and I have tried pitching ideas to the brass and got shot down with the reply &#8220;well, enough people play to justify the $1.5M development cost?&#8221;. </p>
<p>In the game that you described, you will not be surprised to see players become bored qickly. WOW is so successful because it HAS level, zones difficulty, item levels, dungeons, heroics and epic raids. Plus you have now achievements, alongside the traditional crafting vocations. A game requires something to motivate the player base. Your game seems to not offer much of that. </p>
<p>Another point I would like to make is that there are so-called &#8220;levels&#8221; even in the real world. Black belt in karate, assistant professor, as opposed to full professor, VP as opposed to President, private as opposed to Brigadier General etc&#8230;People can relate to the concept of &#8220;level&#8221; in a MMORPG, which again will translate to good sales. </p>
<p>I really don&#8217;t want to sound like I am flaming you, because everyone&#8217;s opinion is valid. However, the economic reality is that the game you are talking about has so many shortcomings in terms of concept and general understanding of the psychology of gaming that it would not make it&#8217;s way out the pitching phase in the exec&#8217;s office.</p>
<p>BTW, I love reading your blogs on WOTLK.</p>
<p>Regards,</p>
<p>Joe</p>
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